GTA has not only been at the forefront of promoting underground music culture to the gaming world, but it's also arguably at the forefront of the popularisation of underground music as a whole.
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I mean, Moodymann and Palms Trax are canon characters in the series for crying out loud, Joy Orbison has his own in-game radio station, and The Black Madonna, Solomun, Dixon and Tale of Us were all introduced as part of the After Hours update in 2018. GTA developer Rockstar's dedication to creating true-to-life, gritty nightlife spaces is pretty unparalleled in the gaming world. The reason Afterlife is so great is because it pays homage to all of those Sci-Fi club tropes we have loved so much: reminiscent of movies like Star Wars, Blade Runner, Tron, Total Recall- what we hope every nightclub will be like in the future. The music bounces between electronic genres, particularly ' Techno Madness' - a track that spans electro, drum 'n' bass and trance - created by the game's composer Jesse James Allen, so beloved by fans that it's inspired several remixes. While the entrance has a queue of eager humans and aliens alike begging the bouncer to be allowed in, and a hall flanked by actual flames. The venue space is tinged in red light emanating from a massive central hologram 'tube' - like a hedonistic Hadron Collider. Set within in the mined out husk of an asteroid, Afterlife is the watering hole of choice for the shadier of the galaxy's inhabitants.
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it would have to be the Afterlife club from Mass Effect 2. But, ask any fan which one they'd be willing to travel to the other side of the Milky Way to visit. From the Citadel's neon-tinted Dark Star Lounge to the drum 'n' bass stylings and Panorama Bar-esque shutters of the Tartarus in Mass Effect Andromeda - there's a solid selection of out-of-this-world dancefloor options for your character to lose themselves within. Look, in the Mass Effect series, we love going to the club. Venues that we desperately wish were real, and some that remind us eerily of the real thing. We've compiled a selection of fictional nightlife spaces that made us yearn for the dancefloor - whether that be in lockdown or before we had even been inside a club. For some reason, everyone seems to be sitting down in a VIP area, unmoving, bathed in aggressive strobes. Instead apparently basing their knowledge of what a dancefloor should look like on that scene in the Dark Knight where Batman punches up the patrons of Ministry of Sound. To the point where you're wondering if the game developer has even been in a real nightclub, bad. The thing is, with nightclubs in games, sometimes they are pretty bad. Not limited by real-world problems that impact our night spaces - such as developers, lack of financial support or, you know, physics - game nightclubs can be completely off the wall, coming in the form of a massive blimp in the sky, a bee-themed club frequented by cyborgs or a club that specialises in allowing you to relive others good memories. So immersive and fantastical that you'll be thinking about them long after you've completed your mission objectives. However, some nightclubs in games go the extra mile - with levels that will have you ready to boot your controller out of the window and get yourself down to your local dancefloor to catch the real deal.
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Designers can get away with putting the player in a big, wide-open space full of nooks and crannies to explore, and a harsh overbearing bass can remove the need for spoken dialogue. Nightclubs are a great mechanic in the gaming world - requiring minimal set dressing and character animation. It's difficult to avoid the classic trope of pushing your character through a debaucherous smoky dancefloor to hunt down some ne'er-do-well. From the rough and ready Grand Theft Auto series to the cartoonish Psychonauts, to even the warfare of Call of Duty. The "nightclub level" - every game has one.